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Topic:
Conditional Logic
This thread has 2 replies. Displaying all posts.
Post 1 made on Thursday January 6, 2005 at 19:39
v8ed
Long Time Member
Joined:
Posts:
January 2005
10
Subject says it all. Is there any way to code conditional logic ( if / then constructs ) in the ProntoProNG ?

Looking at the csf files, I just find it hard to believe that there isn't some basic logic like this available. The main reason I'm looking for this is to be able to capture the state ( on/off) of a device and program the remote to act upon it:

if ( CD player is on){
switchof cd player; // very useful when no discrete codes are available.
}

obviously there are many more uses for this , e.g. conditional page jumps. As far as I can see though, from looking at the different tools ( Tonto, SNL, ProntoGen ) and the uploaded CCF files on this board stateful logic is implemented using different pages ( that look similar ) , so I am not too hopeful ...

cheers,
Edwin.
Post 2 made on Thursday January 6, 2005 at 19:50
Peter Dewildt
Loyal Member
Joined:
Posts:
July 2001
6,307
There is no conditional logic available.

It would be of limited use to get around lack of discretes because the actual state of a device might be different to what the Pronto thinks it is. You would then have to have a way to correct it when it is wrong, which takes you back to square one.
Peter
Pronto 1000 (retired), Pronto TSU7000, RFX6000 (retired)
Pronto 2xTSU9600, RFX9400
Post 3 made on Friday January 7, 2005 at 15:07
Anthony
Ultimate Member
Joined:
Posts:
May 2001
28,798
there is no conditional programing. But if you are logical and willing to put a bit more work in your config you can do it :-)

i.e. let's say you have 4 activities

watch TV
watch DVD
Watch VCR
listen to music

you can also make 5 home screens

home: Off
home: TV
home: DVD
home: VCR
home: Music

and build each macro in the activity relative to the state (i.e. you know TV is off if you are on home: Off and home: Music ande on in thother three cases)


so yes there is no conditional in a button, but you have limitless screens and jumps to add some inteligence and pseudoconditionals
...


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