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Lets "Jazz" these (tsu7000s) up ...
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| Topic: | Lets "Jazz" these (tsu7000s) up ... This thread has 15 replies. Displaying all posts. |
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| Post 1 made on Thursday December 30, 2004 at 10:18 |
augusty Long Time Member |
Joined: Posts: | July 2004 478 |
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I am looking to "Jazz" up my pcf and am looking for something new and exiting.
Lyndel, is your pcf availble for a test drive. In fact is there a pcf out there that features the SNL. I understand what its all about but I have never seen it in action. I once downloaded something but could not get anything to work.
Does the Pronto Team have any new pcf's for samples?
Daniel, do you have a version for the tsu7000 ready yet?
Beta Testers: are your pcf's available for sampling?
Can any of you all get me a copy of the CAD file for any of the pronto's. I thought it might be cool to turn it into 3D CAD and show the circuits in animation mode.
Will animated gif's work on the pronto? Could make for some interesting button presses?
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Friend of Bill and Dorothy |
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| Post 2 made on Thursday December 30, 2004 at 12:32 |
Lyndel McGee RC Moderator |
Joined: Posts: | August 2001 12,910 |
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August, You've got mail (my SNL-migration PCF is in your in-box.)
No new Philips samples other than the Cartoon PCF on this site.
No CAD files exist AFAIK.
Animated GIFS are NOT supported
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Lyndel McGee Philips Pronto Addict/Beta Tester
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| Post 3 made on Thursday December 30, 2004 at 12:58 |
Anthony Ultimate Member |
Joined: Posts: | May 2001 28,798 |
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no animated gifs, but it does support multiple jumps, thought it might be possible to turnit into an interesting game, but don't know how :-)
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| Post 4 made on Thursday December 30, 2004 at 14:34 |
Lyndel McGee RC Moderator |
Joined: Posts: | August 2001 12,910 |
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Daniel posted a Tic-Tac-Toe -like game in the Pronto Files Section. This uses jumps based on what buttons a user presses. Most of the games I've seen are for a Pronto (does not support Multple Jumps).
See the Pronto Files section for more stuff.
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Lyndel McGee Philips Pronto Addict/Beta Tester
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| OP | Post 5 made on Thursday December 30, 2004 at 14:47 |
augusty Long Time Member |
Joined: Posts: | July 2004 478 |
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Anthony, I did do a search once and there are other games in the ccf areas. Some are actually cool. One was like minesweep.
So I guess if anyone has seen a neat example of screen jumps for animation ... post us a link.
Thanks Lyndel -I'll go take a peak. And you know I have no idea "AFAIK"
so here is a TTN to you.
ta ta for now!
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Friend of Bill and Dorothy |
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| Post 6 made on Thursday December 30, 2004 at 15:03 |
Lyndel McGee RC Moderator |
Joined: Posts: | August 2001 12,910 |
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| Post 7 made on Thursday December 30, 2004 at 15:05 |
Lyndel McGee RC Moderator |
Joined: Posts: | August 2001 12,910 |
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For some animation shots using multiple jumps, play with Philips' Fancy Default TSU7000 PCF. Also, the Chloe (I believe) - The one with the Round Disc and also Andre Du Fresne's PCF have animation built in.
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Lyndel McGee Philips Pronto Addict/Beta Tester
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| Post 8 made on Thursday December 30, 2004 at 16:38 |
Anthony Ultimate Member |
Joined: Posts: | May 2001 28,798 |
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I know there are many games for the CCF files, it has been a long time since I have been there but I am sure I probably downloaded and played most of them if not all. When the original ProntoPro competition (the 6000) I thought of using the random jump idea to make a magic 8 ball, (but never had the time to do it).
As for animation using jumps I remember having seen a few even for the older Marantz remotes.
As for jump games the thing is that all you can do is one where the macro is stopped when you hit the same button again, and if you do that you stop the macro and nothing else, so you can make something fun for the looser, but nothing more
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| Post 9 made on Thursday December 30, 2004 at 16:51 |
Anthony Ultimate Member |
Joined: Posts: | May 2001 28,798 |
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I had to go look, yup, tried them all a long time ago
augusty: I know jumps hav been used for progress bars for long macros
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| OP | Post 10 made on Thursday December 30, 2004 at 19:35 |
augusty Long Time Member |
Joined: Posts: | July 2004 478 |
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I want the magic 8 Ball! What an awesome idea.
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Friend of Bill and Dorothy |
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| Post 11 made on Friday December 31, 2004 at 01:29 |
Daniel Tonks Wrangler of Remotes |
Joined: Posts: | October 1998 28,766 |
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One of these days I'll have to do an NG version of my game... but since it needs 500 pages, 2,800 buttons and 5,300 frames I'll need to figure out the whole broken-up XML structure beforehand to do it.
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| OP | Post 12 made on Friday December 31, 2004 at 10:05 |
augusty Long Time Member |
Joined: Posts: | July 2004 478 |
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That should take only 30 minutes!
I write large data structures for html using the string functions of excel.
Ones it is figured out, the layout. all you have to do copy and combine. Once it is finished, you copy the whole thing to the clip board and past it into the part of the xml file for the position of that part of the structure.
The above is in theory. I have not been able to view an xml file yet - still have not been able to open one up to look at the code.
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Friend of Bill and Dorothy |
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| OP | Post 13 made on Friday December 31, 2004 at 10:53 |
augusty Long Time Member |
Joined: Posts: | July 2004 478 |
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Daniel, you have mail. - Sample excel file with string functions to generate mass codes for gaming.
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you know, those string functions could be used to generate ir strands - if there were only an easy way to figure them out.
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Friend of Bill and Dorothy |
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| Post 14 made on Monday January 3, 2005 at 23:43 |
Anthony Ultimate Member |
Joined: Posts: | May 2001 28,798 |
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One of these days I'll have to do an NG version of my game... did you try importing it
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| Post 15 made on Monday January 3, 2005 at 23:46 |
Daniel Tonks Wrangler of Remotes |
Joined: Posts: | October 1998 28,766 |
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No. However I think I remember some reports that it crashes the software - maybe a direct PCF version would work. :-) I could always split it up into several devices.
At any rate I'd want to do a full-screen interface... PNG graphics, and so on.
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