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Topic:
Running out of memory, HOW?????
This thread has 3 replies. Displaying all posts.
Post 1 made on Wednesday November 21, 2001 at 06:46
Ross Gamblen
Founding Member
Joined:
Posts:
August 2001
11
Hi fellow RC users.

Memory. How do you guys manage to run out? I originally asked this question about a year ago and was told that when you have channel surfing pages and a changer, memory start to get short. Fair enough I thought. I have now added channel logos for over 110 channels and devised a direct access system to all 300 discs of my sony x860 and still have 25% of memory free. This is a RU840 (UK 1Mb) with approx. 100 panels and 270 unique bmp's (800 bmp's in total including copyies).

My question stands, HOW????? do you manage to run out?

Ross
Post 2 made on Wednesday November 21, 2001 at 09:40
Anthony
Ultimate Member
Joined:
Posts:
May 2001
28,798
Ross: Why did PCs used to run on 640K of RAM no hard drive and you could run the software from a diskette. But now you need over 128 Megs of RAM and all software comes on a CD and needs installation on your PC's hard drive. The Pronto is good at getting the most out of memory, but if people don't pay attentions there is a lot of ways of wasting space. Plus if you look at the games, address books.... there is a lot of places you can use up space unnecessarily.
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Post 3 made on Wednesday November 21, 2001 at 12:03
programmergeek
Founding Member
Joined:
Posts:
September 2001
207
I ran out when I merged 8 differnt conponments from cff files. I was trying to configure this fast and just add conponments people had done did this. I couldn't understad how this had enought memory. I started from scratch and now I have 12 conponments, jump screens and 30% memory free. I think it is how the proto stores graphics. If you merge files each graphic is stored on it's own and that takes space.
Post 4 made on Wednesday November 21, 2001 at 13:00
Anthony
Ultimate Member
Joined:
Posts:
May 2001
28,798
programmergeek: only if they use different graphics. So if you merge 8 components using the same buttons, you should not have that problem.
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