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Topic:
CommandFusion - Off the beaten path
This thread has 4 replies. Displaying all posts.
Post 1 made on Wednesday May 8, 2013 at 04:31
Fiasco
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Just a proof of concept of synchronization of control between a game controller, commandfusion and a video game I play alot.
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Post 2 made on Wednesday May 8, 2013 at 16:45
Impaqt
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I have no idea what you were trying to show there, but PLEASE, turn the flippin phone on its side.
Post 3 made on Wednesday May 8, 2013 at 18:10
juliejacobson
CE Pro Magazine
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Totally don't get this. Can you elaborate?
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OP | Post 4 made on Wednesday May 8, 2013 at 19:08
Fiasco
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On May 8, 2013 at 16:45, Impaqt said...
I have no idea what you were trying to show there, but PLEASE, turn the flippin phone on its side.

on the side I can't fit the screen, joystick and ipad.
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OP | Post 5 made on Wednesday May 8, 2013 at 19:13
Fiasco
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On May 8, 2013 at 18:10, juliejacobson said...
Totally don't get this. Can you elaborate?

On the screen is the game "Warbirds" which is a ww2 MMOG flight simulation (actually I think it's the first internet MMOGFPS supporting 200+ players).

The controller is a CH Pro Throttle.

When the video starts I am using the flap hat switch on the pro throttle to raise and lower the flaps on the airplane sitting on the runway. The flaps dial (lower right dial) on the iPad is also moving when I do this to indicate the state of the flaps. (demonstrating HID controller->command fusion communication)

I then start toggling the flaps via the dial on the ipad demonstrating commandfusion->video game communication and synchronization between the game, HID controller and commandfusion.

Just trying a proof of concept of a touch screen controller linked to a video game with complex controls like a flight simulation with two way visual feedback/control.

Last edited by Fiasco on May 8, 2013 19:21.
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