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....................Need More Rules....................
This thread has 67 replies. Displaying posts 1 through 15.
Post 1 made on Thursday July 4, 2002 at 19:03
MrKlaatu
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1) Use utensils if you prefer; they come in handy when you're eating a gooey deep-dish pie, you will need a clean keyboard.

2) In case of the death of an active player or a player who has been retired, a player who is otherwise eligible to play shall post in the next available post, providing said post is no more than 3 posts after the last post of the deceased (or retired player) or when the Thread moves to a new page, whichever occurs first.

3) Keep things competitive (or just annoy your opponents) by creating a bizzare post that will be a challenge to reply to. Or at the very least, create one that makes absolutely no sense (foreign languages are good).

4) You must put your right hand to your head and extend your left hand with the thumbs up, saying "Well!" Then, clap your hands and then do the same with your feet.

5) Any post made while in the trick circle (or Box) counts as a try.

6) To begin you must sit on your chair with a funnel in your hands. Your keyboard at your feet on the floor. When the Contest Banner starts a new cycle, put the funnel on your face (so as to see your keyboard only through the little opening) and begin to type your post using chop-sticks held between your toes.

7) After two-minutes, and throughout any overtime period, any referee review will be initiated by the replay assistant in the replay booth.

8) Omit unnecessary words. Or at least render them invisible.

9) As the music plays you must walk around in a circle. When the music stops you must have grasped the meaning of the previous post. A person who hasn't, is out for 3 posts after the incomprehensible post or until the Thread moves to a new page, whichever occurs first.

10) If asked: "What is there in my sac?" The player must try to guess. The player who guesses closest gets one of the following prizes: a toy hen or hedgehog, an orange, a lollipop, an ink-pad, a toy drum, an apple or a package of yoghurt. Sometimes its not easy to guess what is in the sac. So a clue may be given such as: "edible - inedible" etc.

11) Allocate a minimum of three drinks per player. For a new page, figure on at least six drinks per player.

12) On hearing the word "land" the you must wait 2 posts before posting, on hearing the word "water" you must take a bathroom break (whether you need to or not - you must push your underwear to your ankles, sit, flush then wash your hands with hot, soapy water and completely dry them before returning to the game), at which point the word "land" is suddenly changed into "$42.63". Your reaction to this must be the same as after the word "land". The word "water" may also appear in disguise as the word "J-Lo".

13) If there is no rule 13, go to Rule #36

14) Put a chair on its fore legs on the floor. The back and the hind legs are parallel to the ground. Put a slice of bread on the top of the back, kneel in the cross-bar between the hind legs, take the back with your hands, bending your head to the slice of bread, grab it with your mouth without tipping over.

15) The Thread's Author shall be free to change any rules at his whim and to change the language of various rules based on the nationality and the level of competency of any particular player.

16) To join two independent clauses, use a comma followed by a conjunction, a semicolon alone, or a semicolon followed by a sentence modifier.

17) Turn your volume all the way up and standing with your back to the computer monitor, you must guess the source of a noise. Any page may contain random Background Sounds, utilizing different kinds of noises made with the help of different objects.

18) Turn the pantslegs of a pair of Boxer Shorts inside out. Hang them on the back of a chair. The player and the chair stand with their backs to each other at a distance of 1 yard. Put a 6 foot piece of rope between both their legs. On hearing any sound, you take your Boxers off the chair, turn the pantslegs rightside in, put them on and spin around 5 times counter-clockwise. Then run around the chair, take a seat and tie a sheep-shank knot around yourself and the chair.

19) Two Thousand Point Penalty for inserting non-working links. If you correct your link within 5.625 minutes of being caught, the penalty shall be 1,999 points. You must always keep your seat belt snug (see Rule 18).

20) Legal Words: All words that are a part of speech are Legal (including those of foreign origin, archaic, obsolete, colloquial and slang). Plurals are okay, too!
Illegal Words: Words that are always spelled with a capital letter, words that require an apostrophe or hyphen, prefixes and suffixes standing alone are illegal (exception being, if they are in pairs: ie - inged, or leyies).

21) Loop the Loops must be done with feet fixed, hands akimbo and eyes shut. (Unfixed feet create a liability issue for which we are not covered).

22) You’ll score the most points by changing a letter that’s positioned under a column containing the most unchanged letters.

23) An incorrect post (as judged by the person whose post you are replying to, who catches you trying to EDIT your previous post) means control reverts to the player who caught you out. Therefore, any Edit made by you AFTER the 'Catcher' catches you, renders any EDIT you make Null & Void. therefore . . . YOU LOSE!!!! 


24) Once per page you are allowed to stand on a chair or a stool and take on a majestic air. And assume the role of the Great Mogul.

25) When working on your 4x4 with another guy, it is NOT acceptable to use terms like "thingamajig" and "whatsit" when referring to tools such as an oil filter wrench, particularly when a female is within earshot. (This has nothing to do with this game . . . it's just a good rule)!

26) The next task is to go through a corridor. But before going through the corridor you must turn around for 7-8 times. You must turn around quickly with the right hand up, pointing with your middle finger, or with your hands hand-cuffed at the back of your head, or with your hands super glued to your ankles.

27) Use proper punctuation to integrate a quotation into a sentence. If the introductory material is an independent clause, add the quotation after a colon. If the introductory material ends in "thinks," "saying," or some other verb indicating expression, use a comma.

28) Yuoo moost dreenk a toombler ooff uny elcuhuleec beferege-a veet uny hurs-d'ooeoofre-a veethuoot useeng yuoor hunds. Bork Bork Bork!

This message was edited by MrKlaatu on 09/27/02 23:45.45.
[Link: reddit.com]
Post 2 made on Thursday July 4, 2002 at 19:09
John Pechulis
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Mike, Alcohol is NOT your friend.
OP | Post 3 made on Thursday July 4, 2002 at 20:07
MrKlaatu
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29) 'Morning After Rule' - Send someone out for a LARGE Slush Puppy or Slush Puppy equivalent, some popping candy (the stuff that pops and jumps on your tongue) and a soup-spoon, a straw will not work. Now pour a generous amount of popping candy onto your tongue and quickly spoon three spoonfuls of Slush into your mouth. Its an absolute mind blower and guaranteed to take your mind off that horrid hangover.
(Do not attempt to eat more than three spoonfuls of slush at a time as this will initiate a brainfreeze the likes of which you have never experienced)!
[Link: reddit.com]
Post 4 made on Thursday July 4, 2002 at 23:33
GregoriusM
RC Consultant
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December 1999
9,807
Mike, Mike, Mike, Mike, Mike! Insanity does NOT run in your family. You hogged it all! ;-)
When ignorance is bliss, ‘tis folly to be wise.
Post 5 made on Friday July 5, 2002 at 01:28
Larry Fine
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On 07/04/02 19:03.53, MrKlaatu said...
Too much!

Forget it! I QUIT!!!
OP | Post 6 made on Friday July 5, 2002 at 05:11
MrKlaatu
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How to Quit . . . But WHY???!!!


30) It is impossible to quit. Most players who try to quit make an average of thirty-six to four-hundred-eighty-three quit attempts before becoming long-term nonplayers. Relapse is the rule rather than the exception and must be viewed as part of the process so that other players don't become completely demoralized.

If relapse is used constructively it can become an effective tool, preparing the player for the next attempt. In fact, studies show that players with a quitting history have a better chance of achieving abstinence in the next year or two. The relapsed player is in a good position to evaluate available cessation methods and decide what might work the next time. Most player's first attempt is to try to quit 'cold turkey', without any cessation aids. This method results in fairly low success rates (about 5%). Studies show that over 90% of successful quitters use self-help methods to quit rather than an organized program.

A wide range of cessation methods are available to help a player cope with the physical and psychological symptoms of withdrawal, and to support the process of long-term change. Counselling and support are available to players in a number of ways, and have been proven to increase success rates.

Support and counselling programs include:


# Group Programs and Peer Support - Many health agencies offer support and education through group programs at minimal or no cost to the player.

# Individual Counselling - One-on-one counselling and specialty clinics offer intensive counselling and individual strategies.

# Counselling by self proclaimed professionals - Studies have shown that cessation advice given by physicians, dentists, nurses, sanitation engineers, gamblers, hygienists, passers-by, weather men, complete strangers, therapists y doctors de la hierba can help motivate a player to quit and have a positive effect on cessation rates.

# Hypnosis - Hypnotic therapy seeks to alter a player's attitudes toward posting by offering them suggestions (such as - "You want to type all those Thankyou Notes you never sent, since your seventh birthday) or prompts (STOP! Climb under your desk, cover your neck with your hands and PRAY!) while they are in a relaxed and focussed (hypnotic) state. Some players find this method helpful, although the success rate of hypnosis is unclear.

# Acupuncture and Laser Therapy - Acupuncture is based on the Chinese principle that says pain will take your mind off of anything. Needles or staple-like attachments are inserted in the skin at strategic points, after being dipped (successivly) in jalapeño juice then cayanne pepper powder, with the theory that this will reduce or eliminate your need to post. Laser therapy is based on the same principle, but uses lasers of varying wavelengths and intensities instead of needles. There is not much reliable scientific evidence of its success.

# Aversion Therapy - Aversion therapy tries to deter the player by strongly associating an unpleasant sensation, such as nausea or paying bills, with posting. This therapy was once popular, but has since fallen out of favour.

This message was edited by MrKlaatu on 10/09/02 00:56.17.
[Link: reddit.com]
Post 7 made on Friday July 5, 2002 at 18:42
Cyber Vixen
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1,170
Okay - I've read all the rules.

Not WHAT game are we playing again?? ;)
Post 8 made on Friday July 5, 2002 at 18:58
djy
RC Moderator
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34,758
Trying convince me I've a few screws loose. Don't know why but pot, kettle and black spring to mind. (Or are we working on the principle that it takes one to know one).

This message was edited by djy on 07/05/02 19:00.14.
OP | Post 9 made on Friday July 5, 2002 at 19:32
MrKlaatu
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The YWH Rule


31) New players shall be amenable to the same rules and regulations as any and all players in the game. In the event that the players become guilty of continued violation of the rules the Thread's Author shall have the authority to censor and delete such posts as deemed necessary to make it appear said player has never existed and prohibit further postings by this player. A failure to comply with the rules as currently set forth and continually changed and (randomly) updated shall be cause for suspension or expulsion from the game as the Author of the game may elect.

This message was edited by MrKlaatu on 10/09/02 01:00.39.
[Link: reddit.com]
OP | Post 10 made on Friday July 5, 2002 at 20:08
MrKlaatu
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32) Loose Screws are a Slip hazard. A slip can occur when your balance is thrown so far off center that you lose your footing. This usually occurs when your feet lose friction. Such a serious loss of footing leaves you nowhere to go but down. Players must provide their own protective footwear which shall meet the requirements of 1910.136 for Class 75 footwear. In addition, the protective footwear shall be water-resistant for at least 5 inches above the bottom of the heel and shall be equipped with slip-resistant outer soles. The protective footwear shall be tested in accordance with paragraph (1) of Appendix E, and shall provide protection against penetration of the midsole by a size 8 common loose screw (metal) when at least 300 pounds of static force is applied to said screw.
[Link: reddit.com]
Post 11 made on Friday July 5, 2002 at 20:51
kabster
Founding Member
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Dude I want some of whatever your on .(is it legal?) lol
OP | Post 12 made on Friday July 5, 2002 at 20:52
MrKlaatu
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The HELP Rule


33) Don't post any more help QUESTIONS here. Instead, please simply start a new Thread with ONLY the word "HELP!", in BF, CAPS, Centered (must include the exclamation mark - multiple exclamation marks will void your post). No further information is required. JJP will be along shortly to offer you HIS help. If your "Help" question is directly related to the Pronto Family of remotes, it will usually not be answered here. We are an insane bunch of diots, and can't help you here. Your only other recourse is to go and repost your question, worded and styled correctly. If you are an RC member, please post in the appropriate Forum. If you are not an RC member, please scroll down and post in the Non-RC-Member Posting Area (non-existant). For help with customizing your Remote (adding images, music, functionality, etc.), please go somewhere else, as we cannot be bothered with that kind of nonsense here. If you believe your Remote isn't working right, please go somewhere else to report it. Maybe someone there will be able to help fix the problem.

This message was edited by MrKlaatu on 10/22/02 22:53.09.
[Link: reddit.com]
OP | Post 13 made on Friday July 5, 2002 at 21:24
MrKlaatu
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The Interactions Rule


34) The most crucial step in preventing adverse drug reactions is to go to a doctor you have not previously seen , put all prescription and over-the-counter drugs you are using, have used in the last month, or are likely to use in a bag, and bring them to the doctor so a list can be made and your Doctor can start to fill out your NEW Prescriptons, this is called a Brown Bag Session. (Sonic often runs specials on these to help you get started). Your doctor should be happy to prescribe new drugs (or renew current prescriptions) after reviewing this up-to-date knowledge of all the drugs you're already taking or are likely to take (depending on street availability and cost, of course). Before your brown bag session with the doctor, your neighborhood (or street-corner) pharmacist may help you to fill out some of the blanks on your worksheet . You will probably be able to fill out more of the information concerning over-the-counter drugs yourself, since doctors often do not know that you are taking them or for what purpose. The doctor will be able to help you to fill out most of the information concerning prescription drugs, at least the ones that he or she has prescribed for you.

This message was edited by MrKlaatu on 10/09/02 01:05.00.
[Link: reddit.com]
Post 14 made on Friday July 5, 2002 at 23:45
kabster
Founding Member
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It's amazing how informative it can be here but you forgot herboligest .
OP | Post 15 made on Saturday July 6, 2002 at 03:22
MrKlaatu
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The 'I Forgot What This Rule is For' Rule


35) Players must have a sufficient arsenal of palimpsests or forgetful learning rules. Palimpsest rules for human neural networks do not suffer from catastrophic forgetting. Instead they selectively forget older memories in order to store new patterns. Standard palimpsest learning algorithms have a capacity of up to 0:05n, where n is the size of the network. Here a new learning rule is introduced. This rule is local and incremental. It is shown that it has palimpsest properties, and it has a palimpsest capacity of about 0:25n. The price is that the number of synaptic states is not a property of the synapse, it increases with the size of the Rule. An extension to memory-based learning is described in which automatically induced Rules are used as binary features. These features have an "active" value when the left-hand side of the underlying rule applies to the instance. The Ripper Rule induction algorithm is adopted for the selection of the underlying rules. The similarity of a memory instance to a new instance is measured by taking the sum of the weights of the matching rules both instances share. Experiments indicate that (i) the method works equally well or better than Ripper Rules on various language learning and other datasets; (ii) the method does not necessarily perform better than default memory-based learning, but (iii) when multivalued features are combined with the rulebased features, some slight to significant improvements are observed.

Please be sure to Bookmark this Rule and commit to memory Key Words contained within it to use in a Search, as it has been known to spontaneously relocate in a random manner.

This message was edited by MrKlaatu on 10/09/02 01:09.34.
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