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Xbox one IR
This thread has 6 replies. Displaying all posts.
Post 1 made on Sunday April 6, 2014 at 09:51
dipdog21
Long Time Member
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First I'd like to say I'm glad that MS released some many discrete codes for controlling the Xbox one. However, who ever decided to put the IR receiver right at the eject button is an absolute idiot. I tried moving the emitter around that area and even checked to see if there was perhaps two receiver windows in a different location. Nope, the emitter would only work right on top of the eject button. I pushed it as far over to the right as I could but it still more than half covered the button. It's my personal system so I can deal with it but i can picture a customer not being very pleased with this kind of installation. I often call out MS for stupid stuff but this just seems like zero thought was put into the the placement of the receiver.
Post 2 made on Monday April 7, 2014 at 01:54
davenport
Senior Member
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Is the IR window really overlapping the eject button? When I shined a very bright light on the face there was a small hole in the to the right of the eject button. I placed an emitter there and didn't have any luck and I guess that might be why. The control was beyond my scope of work so I had to leave. Can anyone else confirm the IR window is also the eject button? ..I guess you'd aim an IR blaster if that is the case.

Whoever decided that the Kinect sensor should be anything other than USB and external power if necessary is also an idiot. Has anyone extended the new Kinect yet?
Post 3 made on Monday April 7, 2014 at 07:21
Duct Tape
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The only issue I have with xbox1 it is that the codes double jump when navigating the menu. It may just be a URC problem though. I have the emitter to the right of the eject button.
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OP | Post 4 made on Monday April 7, 2014 at 08:46
dipdog21
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On April 7, 2014 at 07:21, Duct Tape said...
The only issue I have with xbox1 it is that the codes double jump when navigating the menu. It may just be a URC problem though. I have the emitter to the right of the eject button.

Did you have to increase the intensity of the emitter to get it to work? I can't get it to work unless it was practically covering the eject button. I was also noticing the double jump. Did you try to go to each command and change their repeat count to 1, I believe the default is 3.
Post 5 made on Monday April 7, 2014 at 09:13
Duct Tape
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i had it plugged into my mrx10 to test and didn't touch the ir adjustment dial.  so it should be right in the middle.

i tried everything with the repeats, but the only thing i could do in the end is disable them so you have to tap the button each time.
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OP | Post 6 made on Monday April 7, 2014 at 10:02
dipdog21
Long Time Member
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February 2005
430
Perhaps the MRF-350 output is a little weaker then, I'll go play with it tonight. Were you using the standard emitters that the MRX comes with?
Post 7 made on Monday April 7, 2014 at 11:10
Duct Tape
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it was a Niles emitter
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