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Topic:
Prontoscript game PRONTONOID - beta version inside
This thread has 16 replies. Displaying posts 16 through 17.
Post 16 made on Thursday March 20, 2008 at 15:26
GeorgeForester
Long Time Member
Joined:
Posts:
March 2003
46
I tried that, but that's also was not really satisfactory... with fast rotation it makes too big jumps. this (updating 1/3 of the time) was kind of a best compromise. sure it can be tweaked further
Post 17 made on Thursday March 20, 2008 at 20:36
Lyndel McGee
RC Moderator
Joined:
Posts:
August 2001
12,996
George,

Hopefully you did not take offense...

Just a pet peeve of mine. If I see code that has to use System.delay() or GUI.updateScreen(), it's usually a sign that the developer is a procedural programmer and either doesn't understand event-driven programming

or

doesn't want to use an event-based mechanism such as scheduleAfter() that allows something to be called (sending yourself a message) at a later time.

I try to avoid both of these methods at all costs as I do real-time, event-driven, multithreaded programming for a living and scheduleAfter() just comes natural to me.
Lyndel McGee
Philips Pronto Addict/Beta Tester
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