|Post 7 made on Saturday August 18, 2007 at 07:20|
that'd really be awfully nice - hope you are not too shocked, by the code ;-)
I used the GUI.updateScreen() method during the explosion and reappear animation of the player (since no user input is needed/wanted) there.
I did some googleing and found some other approaches of collision detection, which I try to implement in the upcoming week, hoping that it will result in a significant gain of speed.
Thank you again, for taking the time
TSU-9600, URC MX-3000, ProntoProNG TSU-7000